from typing import Any, Dict
from websockets.client import WebSocketClientProtocol, connect as ws_connect_async
from websockets.sync.client import ClientConnection, connect as ws_connect
from ...client import Client
from ...models.error import Error
[docs]def _get_kwargs(
fps: int,
unlocked_framerate: bool,
video_res_height: int,
video_res_width: int,
*,
client: Client,
) -> Dict[str, Any]:
url = "{}/ws/modeling/commands".format(client.base_url) # noqa: E501
if fps is not None:
if "?" in url:
url = url + "&fps=" + str(fps)
else:
url = url + "?fps=" + str(fps)
if unlocked_framerate is not None:
if "?" in url:
url = url + "&unlocked_framerate=" + str(unlocked_framerate)
else:
url = url + "?unlocked_framerate=" + str(unlocked_framerate)
if video_res_height is not None:
if "?" in url:
url = url + "&video_res_height=" + str(video_res_height)
else:
url = url + "?video_res_height=" + str(video_res_height)
if video_res_width is not None:
if "?" in url:
url = url + "&video_res_width=" + str(video_res_width)
else:
url = url + "?video_res_width=" + str(video_res_width)
headers: Dict[str, Any] = client.get_headers()
cookies: Dict[str, Any] = client.get_cookies()
return {
"url": url,
"headers": headers,
"cookies": cookies,
"timeout": client.get_timeout(),
}
[docs]def sync(
fps: int,
unlocked_framerate: bool,
video_res_height: int,
video_res_width: int,
*,
client: Client,
) -> ClientConnection:
"""Pass those commands to the engine via websocket, and pass responses back to the client. Basically, this is a websocket proxy between the frontend/client and the engine.""" # noqa: E501
kwargs = _get_kwargs(
fps=fps,
unlocked_framerate=unlocked_framerate,
video_res_height=video_res_height,
video_res_width=video_res_width,
client=client,
)
with ws_connect(
kwargs["url"].replace("https://", "wss://"),
additional_headers=kwargs["headers"],
) as websocket:
return websocket # type: ignore
# Return an error if we got here.
return Error(message="An error occurred while connecting to the websocket.")
[docs]async def asyncio(
fps: int,
unlocked_framerate: bool,
video_res_height: int,
video_res_width: int,
*,
client: Client,
) -> WebSocketClientProtocol:
"""Pass those commands to the engine via websocket, and pass responses back to the client. Basically, this is a websocket proxy between the frontend/client and the engine.""" # noqa: E501
kwargs = _get_kwargs(
fps=fps,
unlocked_framerate=unlocked_framerate,
video_res_height=video_res_height,
video_res_width=video_res_width,
client=client,
)
async with ws_connect_async(
kwargs["url"].replace("https://", "wss://"), extra_headers=kwargs["headers"]
) as websocket:
return websocket
# Return an error if we got here.
return Error(message="An error occurred while connecting to the websocket.")